A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment
Sivaldo J. de Santana, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt, Seiji Isotani
- Anthology ID:
- DBLP:conf/www/SantanaSFPBI16
- Volume:
- Proceedings of the 25th International Conference on World Wide Web, WWW 2016, Montreal, Canada, April 11-15, 2016, Companion Volume
- Year:
- 2016
- Venue:
- wwwconf_conference
- Publisher:
- ACM
- Pages:
- 911–916
- URL:
- https://doi.org/10.1145/2872518.2891074
- DOI:
- 10.1145/2872518.2891074
- DBLP:
- conf/www/SantanaSFPBI16