Corroborating the effect of positive technology readiness on the intention to use the virtual reality sports game "Screen Golf": Focusing on the technology readiness and acceptance model
- Anthology ID:
- DBLP:journals/ipm/SeongH22
- Volume:
- 2022 Volume 59 Issue 4
- Year:
- 2022
- Venue:
- ipm_journal
- Pages:
- 102994
- URL:
- https://doi.org/10.1016/j.ipm.2022.102994
- DOI:
- 10.1016/j.ipm.2022.102994
- DBLP:
- journals/ipm/SeongH22