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Corroborating the effect of positive technology readiness on the intention to use the virtual reality sports game "Screen Golf": Focusing on the technology readiness and acceptance model

Bo-Hyun Seong, Chang-Yu Hong


Anthology ID:
DBLP:journals/ipm/SeongH22
Volume:
2022 Volume 59 Issue 4
Year:
2022
Venue:
ipm_journal
Pages:
102994
URL:
https://doi.org/10.1016/j.ipm.2022.102994
DOI:
10.1016/j.ipm.2022.102994
DBLP:
journals/ipm/SeongH22
BibTeX:
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