Competitive Game Designs for Improving the Cost Effectiveness of Crowdsourcing.

Markus Rokicki|Sergiu Chelaru|Sergej Zerr|Stefan Siersdorfer


Anthology ID:DBLP:conf/cikm/RokickiCZS14
Volume:Proceedings of the 23rd ACM International Conference on Conference on Information and Knowledge Management, CIKM 2014, Shanghai, China, November 3-7, 2014
Year:2014
Venue:International Conference on Information and Knowledge Management (CIKM)
Publisher:ACM
Pages:1469-1478
URL:https://doi.org/10.1145/2661829.2661946
DOI:https://doi.org/10.1145/2661829.2661946
DBLP:conf/cikm/RokickiCZS14
BibTeX:
@inproceedings{rokicki-2014-competitive, author = {Markus Rokicki and Sergiu Chelaru and Sergej Zerr and Stefan Siersdorfer}, editor = {Jianzhong Li and Xiaoyang Sean Wang and Minos N. Garofalakis and Ian Soboroff and Torsten Suel and Min Wang}, title = {{Competitive Game Designs for Improving the Cost Effectiveness of Crowdsourcing}}, booktitle = {{Proceedings of the 23rd ACM International Conference on Conference on Information and Knowledge Management, CIKM 2014, Shanghai, China, November 3-7, 2014}}, pages = {1469--1478}, publisher = {ACM}, year = {2014}, url = {https://doi.org/10.1145/2661829.2661946}, doi = {https://doi.org/10.1145/2661829.2661946} }