Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons.

Albert Weichselbraun|Stefan Gindl|Arno Scharl


Anthology ID:DBLP:conf/cikm/WeichselbraunGS11
Volume:Proceedings of the 20th ACM Conference on Information and Knowledge Management, CIKM 2011, Glasgow, United Kingdom, October 24-28, 2011
Year:2011
Venue:International Conference on Information and Knowledge Management (CIKM)
Publisher:ACM
Pages:1053-1060
URL:https://doi.org/10.1145/2063576.2063729
DOI:https://doi.org/10.1145/2063576.2063729
DBLP:conf/cikm/WeichselbraunGS11
BibTeX:
@inproceedings{weichselbraun-2011-using, author = {Albert Weichselbraun and Stefan Gindl and Arno Scharl}, editor = {Craig Macdonald and Iadh Ounis and Ian Ruthven}, title = {{Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons}}, booktitle = {{Proceedings of the 20th ACM Conference on Information and Knowledge Management, CIKM 2011, Glasgow, United Kingdom, October 24-28, 2011}}, pages = {1053--1060}, publisher = {ACM}, year = {2011}, url = {https://doi.org/10.1145/2063576.2063729}, doi = {https://doi.org/10.1145/2063576.2063729} }