Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons.
Albert Weichselbraun|Stefan Gindl|Arno Scharl
| Anthology ID: | DBLP:conf/cikm/WeichselbraunGS11 |
|---|---|
| Volume: | Proceedings of the 20th ACM Conference on Information and Knowledge Management, CIKM 2011, Glasgow, United Kingdom, October 24-28, 2011 |
| Year: | 2011 |
| Venue: | International Conference on Information and Knowledge Management (CIKM) |
| Publisher: | ACM |
| Pages: | 1053-1060 |
| URL: | https://doi.org/10.1145/2063576.2063729 |
| DOI: | https://doi.org/10.1145/2063576.2063729 |
| DBLP: | conf/cikm/WeichselbraunGS11 |
| BibTeX: |
@inproceedings{weichselbraun-2011-using,
author = {Albert Weichselbraun and
Stefan Gindl and
Arno Scharl},
editor = {Craig Macdonald and
Iadh Ounis and
Ian Ruthven},
title = {{Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons}},
booktitle = {{Proceedings of the 20th ACM Conference on Information and Knowledge Management, CIKM 2011, Glasgow, United Kingdom, October 24-28, 2011}},
pages = {1053--1060},
publisher = {ACM},
year = {2011},
url = {https://doi.org/10.1145/2063576.2063729},
doi = {https://doi.org/10.1145/2063576.2063729}
}