Increasing Engagement with the Library via Gamification.
Johan A. Pouwelse|Matthew Barr|Kay Munro|Frank Hopfgartner|Johan A. Pouwelse|Matthew Barr
| Anthology ID: | DBLP:conf/sigir/BarrMH16 |
|---|---|
| Volume: | Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016. |
| Year: | 2016 |
| Venue: | International Workshop on Gamification for Information Retrieval |
| Publisher: | CEUR-WS.org |
| Pages: | 2-6 |
| URL: | https://ceur-ws.org/Vol-1642/paper1.pdf |
| DBLP: | conf/sigir/BarrMH16 |
| BibTeX: |
@inproceedings{pouwelse-2016-increasing,
author = {Johan A. Pouwelse and
Matthew Barr and
Kay Munro and
Frank Hopfgartner and
Johan A. Pouwelse and
Matthew Barr},
editor = {Udo Kruschwitz and
Frank Hopfgartner and
Gabriella Kazai and
Michael Meder and
Udo Kruschwitz and
Michael Meder},
title = {{Increasing Engagement with the Library via Gamification}},
booktitle = {{Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016}},
series = {CEUR Workshop Proceedings},
volume = {1642},
pages = {2--6},
publisher = {CEUR-WS.org},
year = {2016},
url = {https://ceur-ws.org/Vol-1642/paper1.pdf}
}