Increasing Engagement with the Library via Gamification.

Johan A. Pouwelse|Matthew Barr|Kay Munro|Frank Hopfgartner|Johan A. Pouwelse|Matthew Barr


Anthology ID:DBLP:conf/sigir/BarrMH16
Volume:Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016.
Year:2016
Venue:International Workshop on Gamification for Information Retrieval
Publisher:CEUR-WS.org
Pages:2-6
URL:https://ceur-ws.org/Vol-1642/paper1.pdf
DBLP:conf/sigir/BarrMH16
BibTeX:
@inproceedings{pouwelse-2016-increasing, author = {Johan A. Pouwelse and Matthew Barr and Kay Munro and Frank Hopfgartner and Johan A. Pouwelse and Matthew Barr}, editor = {Udo Kruschwitz and Frank Hopfgartner and Gabriella Kazai and Michael Meder and Udo Kruschwitz and Michael Meder}, title = {{Increasing Engagement with the Library via Gamification}}, booktitle = {{Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016}}, series = {CEUR Workshop Proceedings}, volume = {1642}, pages = {2--6}, publisher = {CEUR-WS.org}, year = {2016}, url = {https://ceur-ws.org/Vol-1642/paper1.pdf} }