Towards a Gamified System to Improve Translation for Online Meetings.

Laura Guillot|Quentin Bragard|Magdalena Kaiser|Xiaoyu Sunny Guo|Quentin Bragard|Magdalena Kaiser|Anthony Ventresque|Ross Smith|Dan Bean|Xiaoyu Sunny Guo|Anthony Ventresque


Anthology ID:DBLP:conf/sigir/GuillotBSBV16
Volume:Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016.
Year:2016
Venue:International Workshop on Gamification for Information Retrieval
Publisher:CEUR-WS.org
Pages:21-28
URL:https://ceur-ws.org/Vol-1642/paper4.pdf
DBLP:conf/sigir/GuillotBSBV16
BibTeX:
@inproceedings{guillot-2016-towards, author = {Laura Guillot and Quentin Bragard and Magdalena Kaiser and Xiaoyu Sunny Guo and Quentin Bragard and Magdalena Kaiser and Anthony Ventresque and Ross Smith and Dan Bean and Xiaoyu Sunny Guo and Anthony Ventresque}, editor = {Frank Hopfgartner and Udo Kruschwitz and Gabriella Kazai and Michael Meder and Udo Kruschwitz and Michael Meder}, title = {{Towards a Gamified System to Improve Translation for Online Meetings}}, booktitle = {{Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016}}, series = {CEUR Workshop Proceedings}, volume = {1642}, pages = {21--28}, publisher = {CEUR-WS.org}, year = {2016}, url = {https://ceur-ws.org/Vol-1642/paper4.pdf} }