Towards a Gamified System to Improve Translation for Online Meetings.

Laura Guillot|Magdalena Kaiser|Quentin Bragard|Magdalena Kaiser|Quentin Bragard|Anthony Ventresque|Xiaoyu Sunny Guo|Ross Smith|Dan Bean|Anthony Ventresque|Xiaoyu Sunny Guo


Anthology ID:DBLP:conf/sigir/GuillotBSBV16
Volume:Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016.
Year:2016
Venue:International Workshop on Gamification for Information Retrieval
Publisher:CEUR-WS.org
Pages:21-28
URL:https://ceur-ws.org/Vol-1642/paper4.pdf
DBLP:conf/sigir/GuillotBSBV16
BibTeX:
@inproceedings{guillot-2016-towards, author = {Laura Guillot and Magdalena Kaiser and Quentin Bragard and Magdalena Kaiser and Quentin Bragard and Anthony Ventresque and Xiaoyu Sunny Guo and Ross Smith and Dan Bean and Anthony Ventresque and Xiaoyu Sunny Guo}, editor = {Udo Kruschwitz and Frank Hopfgartner and Michael Meder and Gabriella Kazai and Udo Kruschwitz and Michael Meder}, title = {{Towards a Gamified System to Improve Translation for Online Meetings}}, booktitle = {{Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016}}, series = {CEUR Workshop Proceedings}, volume = {1642}, pages = {21--28}, publisher = {CEUR-WS.org}, year = {2016}, url = {https://ceur-ws.org/Vol-1642/paper4.pdf} }