Gamifying Fitness or Fitnessifying Games: a Comparative Study.
Andreas Leibetseder|Mathias Lux
| Anthology ID: | DBLP:conf/sigir/LeibetsederL16 |
|---|---|
| Volume: | Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016. |
| Year: | 2016 |
| Venue: | International Workshop on Gamification for Information Retrieval |
| Publisher: | CEUR-WS.org |
| Pages: | 37-44 |
| URL: | https://ceur-ws.org/Vol-1642/paper6.pdf |
| DBLP: | conf/sigir/LeibetsederL16 |
| BibTeX: |
@inproceedings{leibetseder-2016-gamifying,
author = {Andreas Leibetseder and
Mathias Lux},
editor = {Frank Hopfgartner and
Udo Kruschwitz and
Michael Meder and
Gabriella Kazai and
Udo Kruschwitz and
Michael Meder},
title = {{Gamifying Fitness or Fitnessifying Games: a Comparative Study}},
booktitle = {{Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016}},
series = {CEUR Workshop Proceedings},
volume = {1642},
pages = {37--44},
publisher = {CEUR-WS.org},
year = {2016},
url = {https://ceur-ws.org/Vol-1642/paper6.pdf}
}