Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment.

Michael Meder|Till Plumbaum|Gustavo Penha|Till Plumbaum|Gustavo Penha|Sahin Albayrak|Svitlana Vakulenko|Sahin Albayrak|Svitlana Vakulenko


Anthology ID:DBLP:conf/sigir/MederPA16
Volume:Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016.
Year:2016
Venue:International Workshop on Gamification for Information Retrieval
Publisher:CEUR-WS.org
Pages:7-14
URL:https://ceur-ws.org/Vol-1642/paper2.pdf
DBLP:conf/sigir/MederPA16
BibTeX:
@inproceedings{meder-2016-learning, author = {Michael Meder and Till Plumbaum and Gustavo Penha and Till Plumbaum and Gustavo Penha and Sahin Albayrak and Svitlana Vakulenko and Sahin Albayrak and Svitlana Vakulenko}, editor = {Frank Hopfgartner and Udo Kruschwitz and Gabriella Kazai and Michael Meder and Udo Kruschwitz and Michael Meder}, title = {{Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment}}, booktitle = {{Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016}}, series = {CEUR Workshop Proceedings}, volume = {1642}, pages = {7--14}, publisher = {CEUR-WS.org}, year = {2016}, url = {https://ceur-ws.org/Vol-1642/paper2.pdf} }