A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment.

Sivaldo J. de Santana|Hugo A. Souza|Victor A. F. Florentin|Ranilson Paiva|Ig Ibert Bittencourt|Seiji Isotani


Anthology ID:DBLP:conf/www/SantanaSFPBI16
Volume:Proceedings of the 25th International Conference on World Wide Web, WWW 2016, Montreal, Canada, April 11-15, 2016, Companion Volume
Year:2016
Venue:The Web Conference (WWW)
Publisher:ACM
Pages:911-916
URL:https://doi.org/10.1145/2872518.2891074
DOI:https://doi.org/10.1145/2872518.2891074
DBLP:conf/www/SantanaSFPBI16
BibTeX:
@inproceedings{santana-2016-quantitative, author = {Sivaldo J. de Santana and Hugo A. Souza and Victor A. F. Florentin and Ranilson Paiva and Ig Ibert Bittencourt and Seiji Isotani}, editor = {Jacqueline Bourdeau and James A. Hendler and Roger Nkambou and Ian Horrocks and Ben Y. Zhao}, title = {{A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment}}, booktitle = {{Proceedings of the 25th International Conference on World Wide Web, WWW 2016, Montreal, Canada, April 11-15, 2016, Companion Volume}}, pages = {911--916}, publisher = {ACM}, year = {2016}, url = {https://doi.org/10.1145/2872518.2891074}, doi = {https://doi.org/10.1145/2872518.2891074} }