How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile Application.
Ali Shameli|Tim Althoff|Amin Saberi|Jure Leskovec
| Anthology ID: | DBLP:conf/www/ShameliASL17 |
|---|---|
| Volume: | Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7, 2017 |
| Year: | 2017 |
| Venue: | The Web Conference (WWW) |
| Publisher: | ACM |
| Pages: | 455-463 |
| URL: | https://doi.org/10.1145/3041021.3054172 |
| DOI: | https://doi.org/10.1145/3041021.3054172 |
| DBLP: | conf/www/ShameliASL17 |
| BibTeX: |
@inproceedings{shameli-2017-gamification,
author = {Ali Shameli and
Tim Althoff and
Amin Saberi and
Jure Leskovec},
editor = {Rick Barrett and
Rick Cummings and
Eugene Agichtein and
Evgeniy Gabrilovich},
title = {{How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile Application}},
booktitle = {{Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7, 2017}},
pages = {455--463},
publisher = {ACM},
year = {2017},
url = {https://doi.org/10.1145/3041021.3054172},
doi = {https://doi.org/10.1145/3041021.3054172}
}