How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile Application.

Ali Shameli|Tim Althoff|Amin Saberi|Jure Leskovec


Anthology ID:DBLP:conf/www/ShameliASL17
Volume:Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7, 2017
Year:2017
Venue:The Web Conference (WWW)
Publisher:ACM
Pages:455-463
URL:https://doi.org/10.1145/3041021.3054172
DOI:https://doi.org/10.1145/3041021.3054172
DBLP:conf/www/ShameliASL17
BibTeX:
@inproceedings{shameli-2017-gamification, author = {Ali Shameli and Tim Althoff and Amin Saberi and Jure Leskovec}, editor = {Rick Barrett and Rick Cummings and Eugene Agichtein and Evgeniy Gabrilovich}, title = {{How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile Application}}, booktitle = {{Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7, 2017}}, pages = {455--463}, publisher = {ACM}, year = {2017}, url = {https://doi.org/10.1145/3041021.3054172}, doi = {https://doi.org/10.1145/3041021.3054172} }