Corroborating the effect of positive technology readiness on the intention to use the virtual reality sports game "Screen Golf": Focusing on the technology readiness and acceptance model.

Bo-Hyun Seong|Chang-Yu Hong


Anthology ID:DBLP:journals/ipm/SeongH22
Year:2022
Venue:Information Processing and Management
Pages:102994
URL:https://doi.org/10.1016/J.IPM.2022.102994
DOI:https://doi.org/10.1016/J.IPM.2022.102994
DBLP:journals/ipm/SeongH22
BibTeX:
@article{seong-2022-corroborating, author = {Bo-Hyun Seong and Chang-Yu Hong}, title = {{Corroborating the effect of positive technology readiness on the intention to use the virtual reality sports game "Screen Golf": Focusing on the technology readiness and acceptance model}}, journal = {Information Processing and Management}, volume = {59}, number = {4}, pages = {102994}, year = {2022}, url = {https://doi.org/10.1016/J.IPM.2022.102994}, doi = {https://doi.org/10.1016/J.IPM.2022.102994} }