Corroborating the effect of positive technology readiness on the intention to use the virtual reality sports game "Screen Golf": Focusing on the technology readiness and acceptance model.
| Anthology ID: | DBLP:journals/ipm/SeongH22 |
|---|---|
| Year: | 2022 |
| Venue: | Information Processing and Management |
| Pages: | 102994 |
| URL: | https://doi.org/10.1016/J.IPM.2022.102994 |
| DOI: | https://doi.org/10.1016/J.IPM.2022.102994 |
| DBLP: | journals/ipm/SeongH22 |
| BibTeX: |
@article{seong-2022-corroborating,
author = {Bo-Hyun Seong and
Chang-Yu Hong},
title = {{Corroborating the effect of positive technology readiness on the intention to use the virtual reality sports game "Screen Golf": Focusing on the technology readiness and acceptance model}},
journal = {Information Processing and Management},
volume = {59},
number = {4},
pages = {102994},
year = {2022},
url = {https://doi.org/10.1016/J.IPM.2022.102994},
doi = {https://doi.org/10.1016/J.IPM.2022.102994}
}