How games can support misinformation education: A sociocultural perspective.

Stacey Wedlake|Chris Coward|Jin Ha Lee


Anthology ID:DBLP:journals/jasis/WedlakeCL24
Year:2024
Venue:Journal of the Association for Information Science and Technology (JASIST)
Pages:1480-1497
URL:https://doi.org/10.1002/ASI.24954
DOI:https://doi.org/10.1002/ASI.24954
DBLP:journals/jasis/WedlakeCL24
BibTeX:
@article{wedlake-2024-games, author = {Stacey Wedlake and Chris Coward and Jin Ha Lee}, title = {{How games can support misinformation education: A sociocultural perspective}}, journal = {Journal of the Association for Information Science and Technology (JASIST)}, volume = {75}, number = {13}, pages = {1480--1497}, year = {2024}, url = {https://doi.org/10.1002/ASI.24954}, doi = {https://doi.org/10.1002/ASI.24954} }