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Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016

Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder (Editors)


Anthology ID:
2016.sigirconf_workshop-2016gamifir
Year:
2016
Venue:
sigirconf_workshop
Publisher:
CEUR-WS.org
URL:
https://ceur-ws.org/Vol-1642
DBLP:
conf/sigir/2016gamifir
BibTeX:
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Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016

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Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems
Sebastian Deterding

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Increasing Engagement with the Library via Gamification
Matthew Barr | Kay Munro | Frank Hopfgartner

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Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment
Michael Meder | Till Plumbaum | Sahin Albayrak

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Gamification for WebSAIL
Ioannis Karatassis | Norbert Fuhr

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Towards a Gamified System to Improve Translation for Online Meetings
Laura Guillot | Quentin Bragard | Ross Smith | Dan Bean | Anthony Ventresque

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A Little Competition Never Hurt Anyone's Relevance Assessments
Yuan Jin | Mark James Carman | Lexing Xie

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Gamifying Fitness or Fitnessifying Games: a Comparative Study
Andreas Leibetseder | Mathias Lux

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Gamification for Machine Learning: The Classification Game
Giorgio Maria Di Nunzio | Maria Maistro | Daniel Zilio